new DistanceConstraint(world, bodyA, bodyB, distance, localAnchorA, localAnchorB, maxForce)
A constraint that tries to keep the distance between two bodies constant.
Parameters:
| Name | Type | Argument | Default | Description | 
|---|---|---|---|---|
| world | Phaser.Physics.P2 | A reference to the P2 World. | ||
| bodyA | p2.Body | First connected body. | ||
| bodyB | p2.Body | Second connected body. | ||
| distance | number | The distance to keep between the bodies. | ||
| localAnchorA | Array | <optional> | The anchor point for bodyA, defined locally in bodyA frame. Defaults to [0,0]. | |
| localAnchorB | Array | <optional> | The anchor point for bodyB, defined locally in bodyB frame. Defaults to [0,0]. | |
| maxForce | object | <optional> | Number.MAX_VALUE | Maximum force to apply. | 
- Source - physics/p2/DistanceConstraint.js, line 20
Members
- 
    game :Phaser.Game
- 
    
    
    Local reference to game. - Source - physics/p2/DistanceConstraint.js, line 30
 
- 
    world :Phaser.Physics.P2
- 
    
    
    Local reference to P2 World. - Source - physics/p2/DistanceConstraint.js, line 35