Phaser.Physics.P2. DistanceConstraint

new DistanceConstraint(world, bodyA, bodyB, distance, localAnchorA, localAnchorB, maxForce)

A constraint that tries to keep the distance between two bodies constant.

Name Type Argument Default Description
world Phaser.Physics.P2

A reference to the P2 World.

bodyA p2.Body

First connected body.

bodyB p2.Body

Second connected body.

distance number

The distance to keep between the bodies.

localAnchorA Array <optional>

The anchor point for bodyA, defined locally in bodyA frame. Defaults to [0,0].

localAnchorB Array <optional>

The anchor point for bodyB, defined locally in bodyB frame. Defaults to [0,0].

maxForce object <optional>

Maximum force to apply.

Source - physics/p2/DistanceConstraint.js, line 20


game :Phaser.Game

Local reference to game.

Source - physics/p2/DistanceConstraint.js, line 30

world :Phaser.Physics.P2

Local reference to P2 World.

Source - physics/p2/DistanceConstraint.js, line 35
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