new Angle()
The Angle Component provides access to an angle property; the rotation of a Game Object in degrees.
- Source - gameobjects/components/Angle.js, line 12
Members
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    angle :number
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    The angle property is the rotation of the Game Object in degrees from its original orientation. Values from 0 to 180 represent clockwise rotation; values from 0 to -180 represent counterclockwise rotation. Values outside this range are added to or subtracted from 360 to obtain a value within the range. 
 For example, the statement player.angle = 450 is the same as player.angle = 90.If you wish to work in radians instead of degrees you can use the property rotationinstead.
 Working in radians is slightly faster as it doesn't have to perform any calculations.- Source - gameobjects/components/Angle.js, line 29