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paint tiles (这是一个放置tile的例子)
PHASER
		
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });

function preload() {
    game.load.tilemap('desert', 'assets/tilemaps/maps/desert.json', null, Phaser.Tilemap.TILED_JSON);
    game.load.image('tiles', 'assets/tilemaps/tiles/tmw_desert_spacing.png');
}

var map;
var layer;
var marker;
var currentTile;
var cursors;

function create() {
    map = game.add.tilemap('desert');
    map.addTilesetImage('Desert', 'tiles');
    currentTile = map.getTile(2, 3);
    layer = map.createLayer('Ground');
    layer.resizeWorld();
    marker = game.add.graphics();
    marker.lineStyle(2, 0x000000, 1);
    marker.drawRect(0, 0, 32, 32);
    cursors = game.input.keyboard.createCursorKeys();
}

function update() {
    marker.x = layer.getTileX(game.input.activePointer.worldX) * 32;
    marker.y = layer.getTileY(game.input.activePointer.worldY) * 32;
    if (game.input.mousePointer.isDown) {
        if (game.input.keyboard.isDown(Phaser.Keyboard.SHIFT)) {
            currentTile = map.getTile(layer.getTileX(marker.x), layer.getTileY(marker.y));
        } else {
            if (map.getTile(layer.getTileX(marker.x), layer.getTileY(marker.y)) != currentTile) {
                map.putTile(currentTile, layer.getTileX(marker.x), layer.getTileY(marker.y))
            }
        }
    }
    if (cursors.left.isDown) {
        game.camera.x -= 4;
    } else if (cursors.right.isDown) {
        game.camera.x += 4;
    }
    if (cursors.up.isDown) {
        game.camera.y -= 4;
    } else if (cursors.down.isDown) {
        game.camera.y += 4;
    }
}

function render() {
    game.debug.text('Left-click to paint. Shift + Left-click to select tile. Arrows to scroll.', 32, 32, '#efefef');
}
		

map.getTile(2, 3)可以获取地图上某一个tile game.input.keyboard.isDown(Phaser.Keyboard.SHIFT)可以判断shift是否按下 map.putTile(currentTile, layer.getTileX(marker.x), layer.getTileY(marker.y))可以放置一个tile