var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('arrow', 'assets/sprites/arrow.png');
}
var sprite;
function create() {
// 设置背景
game.stage.backgroundColor = '#0072bc';
sprite = game.add.sprite(400, 300, 'arrow');
sprite.anchor.setTo(0.5, 0.5);
}
function update() {
// 旋转
sprite.angle += 1;
}
function render() {
game.debug.spriteInfo(sprite, 32, 32);
}
sprite.angle可以设置旋转,单位是角度