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overlap without physics (这是一个重叠检测的例子)
PHASER
		
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update });

function preload() {
    game.load.image('atari1', 'assets/sprites/atari130xe.png');
    game.load.image('atari2', 'assets/sprites/atari800xl.png');
}

var sprite1;
var sprite2;
var text;

function create() {
    sprite1 = game.add.sprite(100, 200, 'atari1');
    sprite1.inputEnabled = true;
    sprite1.input.enableDrag();

    sprite2 = game.add.sprite(400, 400, 'atari2');
    sprite2.inputEnabled = true;
    sprite2.input.enableDrag();

    text = game.add.text(16, 16, 'Drag the sprites. Overlapping: false', { fill: '#ffffff' });
}

function update() {
    if (checkOverlap(sprite1, sprite2)) {
        text.text = 'Drag the sprites. Overlapping: true';
    } else {
        text.text = 'Drag the sprites. Overlapping: false';
    }
}

function checkOverlap(spriteA, spriteB) {
	// 获取边界
    var boundsA = spriteA.getBounds();
    var boundsB = spriteB.getBounds();
    // 检测是否相交
    return Phaser.Rectangle.intersects(boundsA, boundsB);
}
		

getBounds可以得到精灵的边界 Phaser.Rectangle.intersects可以判断两个矩形是否相交