var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create }); function preload() { game.load.image('plane', 'assets/misc/boss1.png'); game.load.image('sky', 'assets/tests/sky-2x.png'); } function create() { game.add.sprite(0, 0, 'sky'); // 计算随机范围ie var mx = game.width - game.cache.getImage('plane').width; var my = game.height - game.cache.getImage('plane').height; // 创建5个精灵 for (var i = 0; i < 5; i++) { var sprite = game.add.sprite(game.rnd.integerInRange(0, mx), game.rnd.integerInRange(0, my), 'plane'); sprite.inputEnabled = true; // 鼠标移上去变手型 sprite.input.useHandCursor = true; sprite.events.onInputDown.add(destroySprite, this); } } function destroySprite (sprite) { // 销毁精灵 sprite.destroy(); }
sprite.input.useHandCursor可以设置鼠标变手型 sprite.destroy()可以销毁精灵