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destroy (这是一个销毁精灵的例子)
PHASER
		
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });

function preload() {
    game.load.image('plane', 'assets/misc/boss1.png');
    game.load.image('sky', 'assets/tests/sky-2x.png');
}

function create() {
    game.add.sprite(0, 0, 'sky');
    // 计算随机范围ie
    var mx = game.width - game.cache.getImage('plane').width;
    var my = game.height - game.cache.getImage('plane').height;
    // 创建5个精灵
    for (var i = 0; i < 5; i++) {
        var sprite = game.add.sprite(game.rnd.integerInRange(0, mx), game.rnd.integerInRange(0, my), 'plane');
        sprite.inputEnabled = true;
        // 鼠标移上去变手型
        sprite.input.useHandCursor = true;
        sprite.events.onInputDown.add(destroySprite, this);
    }
}

function destroySprite (sprite) {
	// 销毁精灵
    sprite.destroy();
}
		

sprite.input.useHandCursor可以设置鼠标变手型 sprite.destroy()可以销毁精灵